Brett Austin

About Me

Hi! My name’s Brett and I’m a gameplay programmer and level designer. I primarily work in Unity when it comes to programming and Source Engine when it comes to level design. I’ve worked in two semesters of Game Lab as a programmer, specifically Galaxy Busters Elite and Telemancer. My main goal after graduating is to be admitted into SMU Guildhall’s game design program.

 

Project Description

Project Terminus is a Source Engine map created for the PC game known as Garry’s Mod. The map is inspired by the cyberpunk genre and aims to create an immersive, dreary environment through the setting of a small apartment.